Fast Collision Detection between Geometric Models
نویسندگان
چکیده
We present an efficient algorithm for collision detection and contact determination between geometric models described by linear or curved boundaries and undergoing rigid motion. The set of models include surfaces described by rational spline patches or piecewise algebraic functions. In contrast to previous approaches, wefirst present a roughly constant time algorithm for collision detection between convex polytopes using coherence and local features. An extension using hiera.rchical representation to concave polytopes and a scheduling scheme to reduce the frequency of collision detection is also described. Finally we apply these algorithms along with properties of input models, local and global algebraic methods for solving polynomial equations and the geometric formulation of the problem to devise efficient algorithms for convex and concave curved objects. Additional
منابع مشابه
Collision Detection: Algorithms and Applications
Fast and accurate collision detection between general geometric models is a fundamental problem in modeling, robotics, manufacturing and computer-simulated environments. Most of the earlier algorithm are either restricted to a class of geometric models, say convex polytopes, or are not fast enough for practical applications. We present an e cient and accurate algorithm for collision detection b...
متن کاملCollision Detection Using Bounding-Volume Hierarchies in Urban Simulation
Performing fast and accurate collision detection between geometric models is still most open problems in modeling, robotics, manufacturing and computer-simulated environments. Most of previous method seems to have their own specification and restricted to a specific geometric models. For example, convex polytopes tend to solve accuracy problems but left behind the speed of collision detection. ...
متن کاملCollision detection between geometric models: a survey
In this paper, we survey the state of the art in collision detection between general geometric models. The set of models include polygonal objects, spline or algebraic surfaces, CSG models, and deformable bodies. We present a number of techniques and systems available for contact determination. We also describe several N-body algorithms to reduce the number of pairwise intersection tests.
متن کاملInteractive Visualization and Collision Detection using Dynamic Simplification and Cache-Coherent Layouts
SUNG-EUI YOON: Interactive Visualization and Collision Detection using Dynamic Simplification and Cache-Coherent Layouts (Under the direction of Dinesh Manocha) Recent advances in model acquisition, computer-aided design, and simulation technologies have resulted in massive databases of complex geometric models consisting of more than tens or hundreds of millions of triangles. In spite of the r...
متن کاملInteractive Ray Tracing of Massive and Deformable Models
Christian Lauterbach: Interactive Ray Tracing of Massive and Deformable Models. (Under the direction of Dinesh Manocha.) Ray tracing is a fundamental algorithm used for many applications such as computer graphics, geometric simulation, collision detection and line-of-sight computation. Even though the performance of ray tracing algorithms scales with the model complexity, the high memory requir...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1993